Maisone Get a free quote
Our work has been featured in
The working guide · Idea to delivered garments

How to produce your first fashion collection.

Tech packs, toiles, sampling, grading, production, delivery. What each step is actually for, what it costs, how long it takes, and where first collections go wrong. Written for designers who have never made anything at scale, by people who make things every day.

01  Scope
02  Tech pack
03  Fabric
04  Sample
05  Production
06  Delivery

Start with a smaller collection than you think.

The single highest-leverage decision in your first collection is made before any factory is involved: how many styles you produce. Every style you add multiplies cost and time, because each one needs its own pattern, its own sample cycle, and its own production setup. Fifteen loose styles read like a mood board; a tight capsule of three to six styles reads like a brand. Editing is not a compromise of your vision, it is the first professional skill of running a label.

A structure that works, season after season: one hero piece that carries the photography and the story, two or three core pieces that carry the revenue, and one entry piece at an accessible price that lets a new customer say yes. Keep the capsule inside one fabric family and one silhouette story, and everything gets cheaper, faster, and more coherent at once. With a five unit minimum per style, a four style capsule is twenty finished garments: enough to shoot a campaign, dress your first customers, and take a rack to a buyer.

Sketch vs tech pack: which one you actually need.

A sketch communicates intent: silhouette, proportion, mood. A tech pack is an engineering document: the file a factory can build from without asking you a hundred questions. The confusion between the two stalls more first collections than money does, so it is worth being precise about which door requires which document.

Communicates intent

A sketch tells a factory

Enough for a full-service atelier, which builds the technical layer with you. Not enough for a cut-and-sew factory, which builds only what is written down.

Specifies construction

A tech pack tells a factory

The document production is judged against. Whoever drafts yours, make sure the finished tech pack legally belongs to you, not to the factory.

Which you need depends on where you knock. A production-only factory expects a finished tech pack at the door. A vertically integrated house takes the sketch and drafts the pack with you; that is what a design fee pays for. At Maisone, development from $2,500 per style turns references into a working pattern and a complete tech pack, and the document is yours to keep whether or not you continue to production.

Fabric decides more than the sketch does.

Two garments cut from the same pattern in different cloths are two different designs. Weight, drape, and stretch decide how the silhouette actually reads on a body, which is why experienced designers choose fabric before they finalise a sketch, not after. Never commit to a cloth you have only seen on a screen: order sample yardage, sew with it, wash it, and wear it before it goes anywhere near a production run.

The practical layer matters just as much. Mills sell in-stock fabrics with short lead times and custom developments with long ones, and most mills have their own minimums, which is why your maker's existing mill relationships are worth asking about directly. Choose with reorders in mind: a discontinued cloth means re-sourcing, re-sampling, and re-photographing the style you just proved. A good production partner will tell you which fabrics on their floor are proven, repeatable, and in stock; that short conversation routinely saves first collections weeks.

Toile, sampling and sign-off, explained.

Sampling is where your collection stops being an idea and starts being a garment, and it is the stage first-time designers most often try to rush. Each step below exists to catch a specific class of mistake while it is still cheap to fix.

01

The toile.

A fit study sewn in inexpensive cloth, also called a muslin. It exists to resolve balance, ease, and line before your real fabric is cut. Fixing a shoulder here costs minutes; fixing it in production costs the run.

02

The first sample.

The design sewn in the actual fabric with the actual construction. Expect it to be imperfect on purpose: its job is to surface everything that needs correcting, from seam behaviour to pocket depth.

03

Fit revisions.

Measure the sample against the chart, fit it on a real body, photograph it moving. Send precise notes. Two cycles are typical for a first collection; budget time for them rather than pretending they won't happen.

04

Pre-production sign-off.

The sample you approve becomes the contract-grade reference. Every unit in the run is judged against it. Do not sign off a sample you would not personally ship at full price.

05

Production and QC.

Fabric is laid and cut, the line is set for your style, pieces are sewn, finished, pressed, and checked one by one against the signed sample. Then labelled, hangtagged, packed to your spec, and shipped.

One distinction worth knowing before you sign anything: a sample that fails to match the agreed specification should be remade at the maker's cost, while a design change you request after seeing the sample is new work, honestly billed. Ask any factory how they draw that line. The ones who answer clearly, in writing, are the ones to trust with a run.

What it costs, and how long it takes.

Numbers vary by category and construction, but the shape of a first-collection budget is remarkably consistent: a development fee per style, a sampling cost per iteration, and a per-unit production price. Here is the worked example using our own rate card, which follows the same structure you should expect from any honest small-batch house.

Worked example · A four style capsule

The first collection, in numbers.

Four styles at the five unit minimum is twenty finished garments: a real launch, sized as an experiment. Reorders of the styles that sell skip design and sampling entirely and pay per-unit cost only.

Design + tech packFrom $2,500 per style
SamplingFrom $850 per iteration
Production floors$35 jersey · $220 dresses
Minimum per style5 units
First sample2 to 3 weeks
Production run4 to 6 weeks from sign-off
Sketch to shelf12 to 20 weeks
ReordersPer unit only · no fees

Plan the calendar backwards from launch. If you want to ship in spring, sampling belongs in winter and the brief belongs in autumn. And when you price your garments, price from the full picture, not the unit cost alone: freight, duties, packaging, promotional units, and returns all live between your factory invoice and your margin.

The five mistakes first collections make.

Or do all of it under one roof.

Everything in this guide, the pattern, the toile, the samples, the run, happens inside one vertically integrated atelier here. The same hands draft your tech pack and sew your production, with a five unit minimum per style.

Send five lines about your collection. The founder personally reads every brief and replies within 48 hours with a fixed quote, a realistic timeline, and an honest answer on whether we're the right house for the work.

Start the collection.

Three fields, twenty seconds. A real number and a real timeline inside 48 hours.

48-hour fixed quote. No calls unless you want one.

No spam, no automated follow-ups. The founder reads every project personally.

From this page to a finished collection.

Five lines about what you want made. A fixed quote, a real timeline, and an honest answer within 48 hours. Reading the guide was the hard part.

Get a free quote
WhatsApp
London sales · +44 7880 922330